Wednesday, 28 March 2012
Sunday, 25 March 2012
Thursday, 22 March 2012
Night Crawler post_04
He stands at 4660 Tris / 2330 Quads. There is topology in useless places and can be removed, ideally before UV mapping,
edit - After I did this post I decided the low half is a bit out of proportion, same with the body in places and gave it a tweak.
Thursday, 15 March 2012
Night Crawler - Model
Here i'm making a solid base mesh which gives me a strong base for the detail to go in on top of.
The artist who drew the images was a little out of line however with the random dis proportions and off angel parts I've decided it would be better for me to not try and fix the problems in photoshop/gimp and just use artist license to solve it in the modelling of him.
Here I'm not keen on the shoulder topology and the twist there is from the reference images, I have ideas for how I'm going to take the area and it needs to be done next before i take the res any further.
Sunday, 11 March 2012
theDude - body
I didn't like what i got done here so i deleted the jacket and saves a second version.
I drew the t-shirt under neither so i went and modeled that attached to the legs, the jacket ill re model over the top.
Saturday, 10 March 2012
theDude
This is a character i've taken from my sketchbook and redrawn in gimp so that i can model him using XSI
Painting time lapse
Reference Sketch
Model time lapse
Render
Friday, 9 March 2012
Thursday, 8 March 2012
Sunday, 4 March 2012
Friday, 2 March 2012
Thursday, 1 March 2012
Subscribe to:
Posts (Atom)

























