Thursday, 10 May 2012

landscape and light


Thursday, 22 March 2012

Night Crawler post_04




He stands at 4660 Tris / 2330 Quads. There is topology in useless places and can be removed, ideally before UV mapping,

edit - After I did this post I decided the low half is a bit out of proportion, same with the body in places and gave it a tweak.



The Lion and The Lamb Image Manip

After

Before

Thursday, 15 March 2012

Night Crawler - Model_post 3


So i sorted the shoulder and have probably doubled the poly count of the model.

Night Crawler - Model

10 Seconds later i fixed my issues with the shoulder


Night Crawler - Model


Here i'm making a solid base mesh which gives me a strong base for the detail to go in on top of.

The artist who drew the images was a little out of line however with the random dis proportions and off angel parts I've decided it would be better for me to not try and fix the problems in photoshop/gimp and just use artist license to solve it in the modelling of him.

Here I'm not keen on the shoulder topology and the twist there is from the reference images, I have ideas for how I'm going to take the area and it needs to be done next before i take the res any further. 

Sunday, 11 March 2012

theDude - body


I didn't like what i got done here so i deleted the jacket and saves a second version.
I drew the t-shirt under neither so i went and modeled that attached to the legs, the jacket ill re model over the top.


Saturday, 10 March 2012

theDude


This is a character i've taken from my sketchbook and redrawn in gimp so that i can model him using XSI

Painting time lapse

Reference Sketch

Model time lapse

Render